Telling Tales: Skyrim and Dark Souls
The great lie about Skyrim is that we love it because it’s an epic. The truth is it’s a game about cow-tipping bears, stealing stuff and looking at postcard views. The lore just kind of washes over you in a sea of forgettable names: Tiber Septim, the timeline of the third era, the Jarls, The Ruins of Kemel-Ze. None of it matters. What does it mean when a game’s narrative methods never convince or invite curiosity?