rob: http://en.wikipedia.org/wiki/Mihaly_Csikszentmihalyi#Flow I have a problem with this.
rob: The problem is a low challenge level with a high skill can be relaxing, like taking out the trash, but there is a level of stress involved in doing something that is below my skill level and I find it stupid and boring, and I feel apathy more than anything.
rob: ‘It just has to happen’
gwil: Sorry wait
gwil: you have high skill in taking out the trash?
Still the best graph
…this may be the time to say one or two things to the person responsible for my present condition. You may succeed in silencing me but that silence comes at a price. You have shown yourself to be as barbaric and ruthless as your most hostile critics have claimed. You have shown yourself to have no respect for life, liberty or any civilised value. You have shown yourself to be unworthy of your office, to be unworthy of the trust of civilised men and women. You may succeed in silencing one man but the howl of protest from around the world will reverberate, Mr Putin, in your ears for the rest of your life. May God forgive you for what you have done, not only to me but to beloved Russia and its people
Shut up Tink, you’re drunk
My love and I were married this Friday to a thunderous day in the Hortus Botanicus of Amsterdam. Thank you so much to everyone who made it such a wonderful, unforgettable evening: our lovely guests, the staff at the Hortus, the chaps from Small World catering, and to all our friends who we regretfully could not accommodate — you’re simply the best!
We’ve put up a handful of screenshots, posted some interviews, but how about Comique as an app? Let’s have a look now in this whirlwind video tour of Comique on iOS! In this recording you’ll see:
- Browsing the catalog
- Previewing comics
- Buying comics
- Your library
If you’d like one of your comics to be on Comique on launch day, now is a good time to start. You will be enjoying the company of some fantastic artists who already have some great comics in the works. If you’re not yet signed up, you can request an invitation at comique.co.
And heavens bless the following artists whose art I’ve been using to test our internal debug builds: Michael DeForge, Tyler Landry, Jared Morgan, Frank Santoro, Valentin Seiche, Yufrukt, Rowan Tedge and Jesse Tise.
Maybe I shouldn’t have set the comic colour schemes to be randomly generated as well, oops
Last night phwoar
the orange team
To kick the Comique podcast off, Sam speaks to Tyler Landry, maker of comics such as Clav City, Society, and Seeds. During the podcast they also talk about Half, Vile, and even a little bit about Torture Castle, so check those out too! Also: why are printed comics are so lovely (?), bringing the perspective of a videogame art director to comics, and leaving information out.
Also a big thanks to Tomes who provides the music for the show. You can listen to more of his music at soundcloud.com/j-tomes
Want to know more about Comique? Follow us on Twitter, Tumblr, Facebook, or just take a look at comique.co.
Clav City - Updated on Study Group today, and every Sunday.
Last Sunday I had a virtual sit-down with Tyler Landry for a good hour or so, and we talked about his comics like Clav City, Society, and Seeds, how his art director day-job and comics work bleed into one another, and much more besides! Luckily, I recorded it too — so while you wait for me to edit out my hmming and umming and awwing, do your due diligence and read the man’s comics:
> CLAV CITY
(The interview will be published as the first episode of a new podcast that will appear over at the Comique blog)
iphone comics guide test
Never say never is all I’m sayin’
"Coco gets jealous" is finished. It’s going to be on sale on Comique app as soon as it’s launched.
By the way comic artists are welcome to join this new comics platform for IOS. You can read what it’s all about and request an invitation here.
In honor of Michael Jackson, doge, and the greatest long-form music video of alllll time.
From BLEEP! Magazine, May 2014
Yes! I just don’t know when. I’m building an app/mobile comics publishing platform and it’s taking up all of my time. But Peaches will be back sooner or later.
You only need to be online for roughly ten seconds to see that the web is brimming with bright comic artists who not only make great work, but are also interested in progressing the form of comics: how they’re made, and what they’re about. By that virtue alone, the comics posted you see online are completely different to the sort of work that drives the commercial comic industry today.
But I can’t shake the feeling that it’s exactly these new kinds of comics — contemplative, meditative, experimental, inclusive, dramatic, biographical, searching – that have the potential to reach a far wider audience than comics do now.
Even if this idealistic hunch is true, the question is: how do you get these comics into that new audience’s hands? That’s what I’ve been working on the last few months, and what I’ve got is a digital comics publishing platform for phones. It’s called Comique.
Why phones? Because phones are this generation’s computer, and that’s only going to become more true as time goes on. People are already spending more time online on their phones than on their PCs, and phone sales have trounced PCs for years now. It’s very likely those little screens are going to be where your future readers and fans will be seeing your work for the first time.
The biggest mistake we could make is to shoehorn beautiful full-page layouts into places they don’t belong, so yes: making comics for this size is different. For Comique, I’ve gone with a layout structure that is conceptually like a long scroll of images — a tiny bayeux tapestry.
This format transforms the phone’s small screen into a big field for stories to play out on, and has a history spanning from ancient times right up to today. It’s the workhorse of Comique’s appeal, and it owes a lot to the artists who have been experimenting with this format on the web for many years now.
So before this post gets too long, I just want to say that on this blog we’ll be posting more like this: why Comique is the way it is; updates on our apps and websites; and best of all — interviews with the comic artists who make it all happen. Welcome!